AMD가 엔트리 시장 타겟 신형 애슬론 시리즈 발표. AMD에 의하면 데스크탑 시장은 엔트리 시장이 38%, 메인스트림 시장이 30%, 퍼포먼스 시장이 32%라고 밝히며 그만큼 엔트리 시장의 중요성을 강조.
AMD AM1 Kabini APUs | ||||
Athlon 5350 |
Athlon 5150 |
Sempron 3850 |
Sempron 2650 | |
CPU Cores | 4 | 4 | 4 | 2 |
CPU Frequency | 2.05 GHz | 1.60 GHz | 1.30 GHz | 1.45 GHz |
GPU Cores | 128 | 128 | 128 | 128 |
GPU Frequency | 600 MHz | 600 MHz | 450 MHz | 400 MHz |
Memory Frequency | 1600 MHz | 1600 MHz | 1600 MHz | 1333 MHz |
L2 Cache | 2 MB | 2 MB | 2 MB | 1 MB |
TDP | 25 W | 25 W | 25 W | 25 W |
Price | $55 | $45 | $36 | $31 |
AMD가 발표한 AM1 인터페이스의 신형 애슬론 5350, 5150, 샘프론 3850, 2650 스펙. 애슬론 시리즈는 4코어, L2 캐시 2MB, TDP 25와트, 가격은 45~55달러 / 샘프론 시리즈는 3850이 4코어 2650이 2코어, GPU는 4가지 모델 모두 128 유닛 탑재, 동작 클럭과 메모리 클럭 차이로 성능 편차 발생, 샘프론 3850은 36달러, 2650은 31달러
새로운 AM1 플랫폼, 소켓 명칭은 FS1b
박스 패키지
카비니 플랫폼 다이어그램.
- Single Channel 64-bit DDR3/DDR3L
- Two USB 3.0
- Eight USB 2.0
- PS/2
- Trusted Platform Module Support
- Up to four eDP/DP/HDMI video ouputs
- VGA output
- Four PCIe 2.0 lanes for a discrete GPU/PCIe device
- Two SATA 3 Gbps ports
- One PCIe 2.0 x1 lane allocated to an Ethernet controller
- Three PCIe 2.0 x1 lanes for other controllers (SATA, USB, LAN, WiFi, PCIe 2.0 x1 slots, PCIe to PCI bridges)
플랫폼 주요 특징은 싱글 채널 64비트 DDR3/DDR3L 메모리, USB3.0 2개, 2.0 8개, PS/2, eDP/DP/HDMI 출력, 4개의 PCIe 2.0 레인, 사타2 2개등
[ 테스트 시스템 셋업 ]
CPU | Motherboard | Platform | Cores / Threads |
Frequency | IGP |
AMD A6-5200 |
ASRock IMB-A180-H |
Kabini | 4 | 2.0 GHz | HD 8400 |
Intel Celeron J1800 |
GIGABYTE J1800N-D2H |
Bay Trail | 2 | 2.4 GHz | HD (Ivy) |
Intel Atom C2750 |
ASRock C2750D4I |
Avoton | 8 | 2.4 GHz | None |
Intel Celeron G1101 |
MSI Big Bang Fuzion |
Nehalem | 2 | 2.3 GHz | Not Tested no IGP outputs |
Intel Celeron G465 |
ASUS Maximus V Gene |
Sandy Bridge | 1 / 2 | 1.9 GHz | HD (Sandy) |
Intel Celeron G2030 |
ASUS Maximus V Gene |
Ivy Bridge | 2 | 3.0 GHz | HD (Ivy) |
IGP Comparison, Synthetics
AMD’s graphics stack from top to bottom is all based on the Graphics Core Next architecture. This is an update from earlier VLIW implementations, offering for scalability from low power all the way up to high performance. At the heart of an AMD graphics system is the compute unit comprising of 64 GPU cores. Each compute unit can act independently, ensuring that multiple tasks can complete as quickly as possible due to multiple kernel dispatch across the entire core. In the Kaveri APU launch we were dealing with APUs that contained 6 or 8 compute units for 384/512 cores. With this level of performance, gaming at 1080p30 was possible on most titles depending on how the quality settings were configured. For Kabini, the entire range is given two compute units, with individual processors differing in clock speed.
With two compute units, we are not expecting much from the gaming aspect of these APUs in terms of ‘the latest’ titles. Our benchmarks in the next few pages show that even F1 2013 at 1280x1024 on low settings, unless the engine powering the game is basic, 25 FPS minimum is a hopeful target. This lack of horsepower may limit these APUs to Flash based titles, perhaps even some of the more reasonable Unity games. In AMD’s slide deck they quote games such as Minecraft, Lego Marvel Superheroes and Bastion as the sort of titles that a Kabini player should aim for.
There is some confusion regarding the naming convention of these integrated graphics solutions. Soldered on Kaveri parts designed for all-in-ones, such as the A6-5200, use the HD8000 naming scheme, such as the HD8400. The Athlon 5350 is analogous in design to the A6-5200 except for a 50 MHz speed bump and the name of the IGP – here this is designated as the R3 series. This is despite retailers who are currently selling this APUs and labeling them with the HD8000 designations.
Like Kaveri, the integrated graphics solution in Kabini features an updated Video Codec Engine and Unified Video Decoder giving hardware support for H.264.
AMD is also promoting their Picture Perfect solution, using additional post processing tools to increase video quality on the fly:
Also rather interestingly AMD is claiming an enhanced decoder for JPEG xe/files. Given that one of the primary uses for a Kabini system might be for web access where JPEGs are standard, AMD has been promoting up to a 2x performance increase over a J2900 system:
AMD’s secret sauce, according to their slides, appears to be heterogeneous computing. This would be the ideal usage scenario for computing going forward.
GPU Synthetics
IGP Gaming
Bioshock Infinite
Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.